Joseph Staten, Head of Creative at 343 Industries, looks knackered as he peers into his webcam. He admits as much. It's early morning in Seattle, where the studio is based, and the second morning after Microsoft released Halo Infinite's multiplayer weeks ahead of the game's street date. It would have made for one hell of a surprise, had it not leaked beforehand.
Staten, at least one coffee down already, is well aware of the feedback so far - the good, the bad and the ugly. The MP launch has been smooth - perhaps remarkably so compared to the launch of some of its first-person shooter rivals. Players love the gameplay. I love the gameplay. But there's significant and reasonable backlash to Halo Infinite's battle pass and progression system.