It's time to kick ass and feel bad, and I'm all out of ass.
Slimes. Goombas. Pidgeys. Gelatinous Cubes. Mudcrabs. Life has always been difficult for creatures on the bottom of the foodchain in video games. They exist to make us feel powerful, and they exist to make us powerful.
At the beginning of a game, they can serve as easy fodder for XP farming and testing out our new combat abilities; they can make an area seem populated without being too overwhelming for players just starting their journey. By the end, or even the middle of a game, they are little more than the snails you accidentally crush 'neath your boots on the way to the supermarket.
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